![]() The old “low end mode” destruction system is on by default. Added new destruction system: Buildings in the city generator will now crumble and fall apart in chunks when a giant comes in contact with them (NOTE: This feature is still experimental and may cause FPS drops, so it is off by default. The “fancy modern house” stage is back, and looks better than ever! (NOTE: This map has a lot of effects and hasn’t been fully optimized yet, so it might have framerate issues, especially on computers with older graphics cards.) Added sun position controls and a realtime day-night option to adjust the lighting of your scenes. If you find that a model has some weird visual issues in the new graphics system (like bisected lighting or checkerboard textures) try clicking this before spawning the model to fix some of those glitches. ![]() We’ll be releasing an updated guide soon to explain how to avoid these problems when importing models, but in the meantime, try clicking “Use Alternate Shaders” before spawning a model to fix some of the glitches.) Added a “Use Alternate Shaders” button (next to “Play as GTS” in the UI). ![]() ![]() (NOTE: This is a major revamp, and unfortunately some user-imported models may have unexpected graphical glitches as a result. A dramatic graphical overhaul, including new shaders, lighting effects, reflections, and stages beautifully retouched to take advantage of all the bells and whistles. ![]()
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